![]() ![]() ![]() ![]() This list is the target of the binding.Ĭreate a project in Unity with any template. You are recommended to have a basic understanding of the following:Ĭreate a C# class that contains a list. This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. You can find the completed files that this example creates in this GitHub repository. This example creates a list of TexturePreviewElements and binds the list to an underlying list of Texture2D objects. This example demonstrates how to bind to a list without ListView. The array size might change in certain situations, such as an undo or reset operation. To do so, bind each element to an item in the array of the serialized object and track the value of the array size. ![]()
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